Ali, S., Hussain, K., Sayed, A. (2011). FAST GENERATION OF DEMOLITION SPECIAL EFFECTS ON 3D BUILDINGS. JES. Journal of Engineering Sciences, 39(No 1), 49-71. doi: 10.21608/jesaun.2011.119694
Samia A. Ali; Khaled F. Hussain; Ahmed M. Sayed. "FAST GENERATION OF DEMOLITION SPECIAL EFFECTS ON 3D BUILDINGS". JES. Journal of Engineering Sciences, 39, No 1, 2011, 49-71. doi: 10.21608/jesaun.2011.119694
Ali, S., Hussain, K., Sayed, A. (2011). 'FAST GENERATION OF DEMOLITION SPECIAL EFFECTS ON 3D BUILDINGS', JES. Journal of Engineering Sciences, 39(No 1), pp. 49-71. doi: 10.21608/jesaun.2011.119694
Ali, S., Hussain, K., Sayed, A. FAST GENERATION OF DEMOLITION SPECIAL EFFECTS ON 3D BUILDINGS. JES. Journal of Engineering Sciences, 2011; 39(No 1): 49-71. doi: 10.21608/jesaun.2011.119694
FAST GENERATION OF DEMOLITION SPECIAL EFFECTS ON 3D BUILDINGS
1Department of Electrical Engineering, Computer Section, Faculty of Engineering, Assiut University, (Egypt)
2Department of Computer Science, Faculty of Computers and Information, Assiut University, (Egypt)
3eng_ahmedsayed@hotmail.com
Abstract
Creating natural, controllable, and efficient computer-generated demolition effects has become a challenging goal in the area of computer graphics. Such effects are of great use in diverse areas that include video games, computer animation, and special effects in action films. Unfortunately, creating such effects is become complicated and timeconsuming due to the demolition's natural complex movements and its related effects that include fragmentation, fog, debris, collapsed walls, and dust. To generate realistic demolition special effects, there are two well-known approaches, manual and destruction simulations. The manual approach relies on choosing appropriate tools and setting its parameters to achieve the desired level of realism. However, this approach requires a long time and effort from the designers. On the other hand, the destruction simulations depend on the nature of the demolished objects. However, this approach is slow due to the complexity of simulating the physical behavior of the destructed objects and the energy produced by the collisions between them. The proposed method is based on the automation of the manual approach which depends on creating the effect through programming a script, list of instructions, to generate believable and compelling demolition effect in a fast manner.