FAST GENERATION OF DEMOLITION SPECIAL EFFECTS ON 3D BUILDINGS

Document Type : Research Paper

Authors

1 Department of Electrical Engineering, Computer Section, Faculty of Engineering, Assiut University, (Egypt)

2 Department of Computer Science, Faculty of Computers and Information, Assiut University, (Egypt)

3 eng_ahmedsayed@hotmail.com

Abstract

Creating natural, controllable, and efficient computer-generated
demolition effects has become a challenging goal in the area of computer
graphics. Such effects are of great use in diverse areas that include video
games, computer animation, and special effects in action films.
Unfortunately, creating such effects is become complicated and timeconsuming
due to the demolition's natural complex movements and its
related effects that include fragmentation, fog, debris, collapsed walls,
and dust. To generate realistic demolition special effects, there are two
well-known approaches, manual and destruction simulations. The
manual approach relies on choosing appropriate tools and setting its
parameters to achieve the desired level of realism. However, this
approach requires a long time and effort from the designers. On the other
hand, the destruction simulations depend on the nature of the demolished
objects. However, this approach is slow due to the complexity of
simulating the physical behavior of the destructed objects and the energy
produced by the collisions between them. The proposed method is based
on the automation of the manual approach which depends on creating
the effect through programming a script, list of instructions, to generate
believable and compelling demolition effect in a fast manner.

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